Puzzle Sequence - Castle Gates Solution
My puzzle design inspired from classic ancient temple puzzles. This section allowed me to add variety to the gameplay and allowed breathing moment to players between intense combat sections. To find the right balance of difficulty, I experimented lots of puzzle ideas and eventually decided on a sequence puzzle. Since these types of puzzles are easy to understand and doesn’t break the game flow so much.
In order to solve the puzzle player needs to press buttons in a specific order. Every door has distinct geometric shapes on itself (circle, triangle, square) that matches the buttons on the walls. Pressing buttons opens and closes connected doors.