Medieval RPG - PERSONAL LEVEL DESIGN PROJECT

AAA 3rd Person RPG Melee Combat Game set in Medieval World.
Roles:  Level Design & Implementation, Combat & Gameplay Scripting, Environment Design, Mission & Puzzle Design
Team Size: Solo Personal Project
Duration: 4 weeks
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Following linear story-driven mission with exploration, 3rd person melee combat and logical puzzle solving. Design intent is crafting open world RPG level with single player mission and interactive gameplay. Additionally, supporting both aggressor and pacifist playstyles by offering multiple paths and optional combat. Narrative is about taking your vengeance from your biggest enemy with prison escape and castle infiltration. 
Software Tools: UnityEngine for Level Design and 3D Blockout, C# Scripting for combat, AI and interactions. Blender for 3D modelling, Photoshop for documentation, Floor Plan Creator for 2D layouts.

Flow Path & Gameplay Beats

FlowChart&GameplayRems

Quest Flow Chart

Mission Flow ChartJPG

Gameplay Areas & 2D Layouts

TopDownAreasRE
TopDownLegendArrows
Castle Floor 0

Castle Floor 0

Castle Floor 1

Castle Floor 1

Village Layout

Village Layout

Prison Layout

Prison Layout

Puzzle Sequence - Castle Gates Solution

Puzzle Document

Door Puzzles DocR
Control SchemeR

Solution Steps

Step 1R
Step 3
Step 2R
Step 4
Step 5

Screenshots